The Worst Bug In Games Is Now

· algieg's blog


This video discusses a new research paper that aims to solve the pervasive problem of object clipping in digital simulations, particularly in games and visual effects. It introduces a novel cubic barrier method and an advanced numerical solver that prevent objects from passing through each other, even with millions of simultaneous collisions. The research shows potential applications in fashion design and has implications for various industries, despite its current computational slowness.

The Problem of Clipping in Digital Media #

Introducing the Breakthrough Solution #

How the Technology Works #

Comparison with Previous Techniques (OGC) #

Technical Requirements and Creator #

Real-World Application and Impact #

Limitations and Future Outlook #

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